# hugeWorldExtent

> Positions greater than about 16km will have precision problems, so 100km as a limit should be fine in all cases. This is used to detect bad values. This value is 100000.0f * PhysicsWorld.lengthUnitsPerMeter.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static float hugeWorldExtent { get; }
```
