# GetJoints(Allocator)

> Get all the active PhysicsJoint in the specified world.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public NativeArray<PhysicsJoint> GetJoints(Allocator allocator = Allocator.Temp)
```

### Parameters

**** (\[Allocator]\(/engine/6000.3/script-reference/unity/collections/allocator)): The memory allocator to use for the results. This can only be [Allocator.Temp](/engine/6000.3/script-reference/unity/collections/allocator/temp.md), [Allocator.TempJob](/engine/6000.3/script-reference/unity/collections/allocator/tempjob.md) or [Allocator.Persistent](/engine/6000.3/script-reference/unity/collections/allocator/persistent.md).

### Returns

| Type                                                                                            | Description                                                                                                                                           |
| ----------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| [NativeArray\<PhysicsJoint>](/engine/6000.3/script-reference/unity/collections/nativearray1.md) | The active joints results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
