impulsePerLength
Impulse per unit length. This applies an impulse according to the shape perimeter that is facing the explosion. Explosions only apply to circles, capsules, and polygons. This may be negative for implosions.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public float impulsePerLength { readonly get; set; }