# Explode(ExplosionDefinition)

> Apply a radial explosion applying impulses away from the position to all bodies found within in the radius.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void Explode(PhysicsWorld.ExplosionDefinition definition)
```

### Parameters

**** (\[ExplosionDefinition]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsworld/explosiondefinition)): The explosion definition describing how the explosion should be handled.
