# DrawPoint(Vector2, float, Color, float)

> Draw a Point. This is only used in the Unity Editor or in a Development Player. A Point is similar to a filled Circle except the radius here is specified in pixels rather than world units. See PhysicsWorld.DrawCircle.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void DrawPoint(Vector2 position, float radius, Color color, float lifetime = 0)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The position of the point in PhysicsWorld space.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The radius of the point, in pixels (approximately).**** (\[Color]\(/engine/6000.3/script-reference/unityengine/color)): The color to draw with.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
