# DrawLine(Vector2, Vector2, Color, float)

> Draw a Line. This is only used in the Unity Editor or in a Development Player.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void DrawLine(Vector2 point0, Vector2 point1, Color color, float lifetime = 0)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The start of the line.**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The end of the line.**** (\[Color]\(/engine/6000.3/script-reference/unityengine/color)): The color to draw with.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
