# bypassLowLevel

> Get if the low-level physics is currently bypassed or not. When bypassed, no simulations or rendering will occur reducing it to near-zero CPU overhead. This can be controlled via PhysicsLowLevelSettings2D.bypassLowLevel.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static bool bypassLowLevel { get; }
```
