# bodyTimeToSleep

> The time that a body must be still before it will go to sleep, in seconds. This value is 0.5f

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static float bodyTimeToSleep { get; }
```
