# bodyMaxRotation

> The maximum rotation of a body per time step, in degrees. This limit is very large and is used to prevent numerical problems. This value is approximately 45-degrees or 0.25f * PhysicsMath.PI radians.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static float bodyMaxRotation { get; }
```
