# TransformPoint(Vector2)

> Transform a point using the current transform translation and rotation.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public readonly Vector2 TransformPoint(Vector2 point)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The point to transform.

### Returns

| Type                                                              | Description            |
| ----------------------------------------------------------------- | ---------------------- |
| [Vector2](/engine/6000.3/script-reference/unityengine/vector2.md) | The transformed point. |
