# MultiplyTransform(PhysicsTransform)

> Multiply the specified transform with the current transform.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public readonly PhysicsTransform MultiplyTransform(PhysicsTransform transform)
```

### Parameters

**** (\[PhysicsTransform]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicstransform)): The transform to multiply with.

### Returns

| Type                                                                                                  | Description                         |
| ----------------------------------------------------------------------------------------------------- | ----------------------------------- |
| [PhysicsTransform](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicstransform.md) | The resultant multiplied transform. |
