# InverseTransformPoint(Vector2)

> Inverse Transform a point using the current transform translation and rotation.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public readonly Vector2 InverseTransformPoint(Vector2 point)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The point to inverse transform.

### Returns

| Type                                                              | Description                    |
| ----------------------------------------------------------------- | ------------------------------ |
| [Vector2](/engine/6000.3/script-reference/unityengine/vector2.md) | The inverse transformed point. |
