# GetPositionAndRotation(out Vector2, out PhysicsRotate)

> Get both the position and rotation.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

## GetPositionAndRotation(Vector2, PhysicsRotate)

```csharp
public readonly void GetPositionAndRotation(out Vector2 position, out PhysicsRotate rotation)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The translation for the transformation.**** (\[PhysicsRotate]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsrotate)): The rotation for the transformation.
