# PhysicsShapeDefinition

> Create a default PhysicsShape definition.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

## PhysicsShapeDefinition()

Create a default [PhysicsShape](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsshape.md) definition.

```csharp
public PhysicsShapeDefinition()
```

## PhysicsShapeDefinition(bool)

Create a default [PhysicsShape](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsshape.md) definition.

```csharp
public PhysicsShapeDefinition(bool useSettings)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Controls whether the default come settings from the physics settings or not.
