# OverlapPoint(Vector2)

> Check if a point intersects the shape. This will only work on "closed" shapes. See PhysicsShape.ShapeType.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool OverlapPoint(Vector2 point)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The world point to check.

### Returns

| Type                                                          | Description                               |
| ------------------------------------------------------------- | ----------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Whether an intersection was found or not. |
