# pushLimit

> Controls the amount this shape can push against a mover. To effectively set no limit, use MaxValue.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float pushLimit { readonly get; set; }
```
