# isChainSegment

> Check if the shape is a Chain type. A Chain type is owned by a chain. See PhysicsShape.chain and PhysicsChain.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool isChainSegment { get; }
```
