# this[]

> Indexer to access the manifold points in the array.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

## this\[int]

```csharp
public PhysicsShape.ContactManifold.ManifoldPoint this[int index] { get; }
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the manifold point required (must be 0 or 1).

### Returns

| Type                                                                                                                        | Description                   |
| --------------------------------------------------------------------------------------------------------------------------- | ----------------------------- |
| [ManifoldPoint](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsshape/contactmanifoldmanifoldpoint.md) | The specified manifold point. |
