point
Location of the contact point in world space. Subject to precision loss at large coordinates. This point lags behind when contact recycling is used. Preference should be to use anchorA and/or anchorB for game logic. This is also known as the "clip" point.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public Vector2 point { get; }