# chain

> Get the owning chain. The type of shape must be PhysicsShape.ShapeType.ChainSegment otherwise a warning will be produced. See PhysicsShape.isChainSegment and PhysicsChain.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public PhysicsChain chain { get; }
```
