# UnwindAngle(float)

> Convert any angle into the range [-pi, pi].

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static float UnwindAngle(float angle)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The angle to convert, in radians.

### Returns

| Type                                                          | Description                                    |
| ------------------------------------------------------------- | ---------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The angle converted into the range \[-pi, pi]. |
