# Normalized()

> Create a normalized rotation.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public readonly PhysicsRotate Normalized()
```

### Returns

| Type                                                                                            | Description |
| ----------------------------------------------------------------------------------------------- | ----------- |
| [PhysicsRotate](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsrotate.md) |             |
