# IntegrateRotation(float)

> Integrate the rotation using the specified angle change.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public readonly PhysicsRotate IntegrateRotation(float deltaAngle)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The angle to integrate the rotation with, in radians.

### Returns

| Type                                                                                            | Description              |
| ----------------------------------------------------------------------------------------------- | ------------------------ |
| [PhysicsRotate](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsrotate.md) | The integrated rotation. |
