# direction

> The rotation direction where X = cos(angle) and Y = sin(angle). This should always be normalized otherwise warnings will be produced when used, however this is not enforced. See PhysicsRotate.isNormalized and PhysicsRotate.Normalized.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 direction
```

### Remarks

This is exposed directly as a field rather than a property as it is extremely unlikely to ever change and causes usability issues as a property.
