# springLinearFrequency

> The spring linear frequency, in cycles per second. A value of zero is a special case which turns the linear spring off.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float springLinearFrequency { get; set; }
```
