# PhysicsQuery.WorldOverlapResult

> The results from performing any Overlap query.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public readonly struct PhysicsQuery.WorldOverlapResult
```

## Properties

| Property                                                                                                            | Description                                 |
| ------------------------------------------------------------------------------------------------------------------- | ------------------------------------------- |
| [isValid](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/worldoverlapresult/isvalid.md) | Check if the result is valid.               |
| [shape](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/worldoverlapresult/shape.md)     | The shape that was detected by the overlap. |
