# collisionResults

> Whether to return all the individual PhysicsShape.MoverCollision results for all iterations or not. All the collisions will be returned in the PhysicsQuery.WorldMoverResult results.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool collisionResults { readonly get; set; }
```
