# fraction

> The fraction of the query cast distance the shape would move to the point of detection, in the range [0, 1].

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float fraction { get; }
```
