# PhysicsQuery.WorldCastResult

> The results from performing any Cast query against the PhysicsWorld.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public readonly struct PhysicsQuery.WorldCastResult
```

## Properties

| Property                                                                                                           | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| ------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [fraction](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/worldcastresult/fraction.md) | The fraction of the query cast distance the shape would move to the point of detection, in the range \[0, 1].                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| [isValid](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/worldcastresult/isvalid.md)   | Check if the result is valid.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| [normal](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/worldcastresult/normal.md)     | The surface normal at the point of contact. In all non-overlapped cases, this will be a unit-normal. If there was an initial overlap, the normal will be zero (degenerate) along with the [PhysicsQuery.WorldCastResult.fraction](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/worldcastresult/fraction.md) being zero and [PhysicsQuery.WorldCastResult.point](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/worldcastresult/point.md) being an arbitrary point in the overlapped region. See [PhysicsQuery.WorldCastResult.point](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/worldcastresult/point.md). |
| [point](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/worldcastresult/point.md)       | The point of contact.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| [shape](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/worldcastresult/shape.md)       | The shape that was detected by the cast.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
