# PhysicsQuery.ShapeSweep

> Describes the motion of a shape for a time-of-impact calculation. The shape is defined with respect to the body origin.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public struct PhysicsQuery.ShapeSweep
```

## Properties

| Property                                                                                                                | Description                              |
| ----------------------------------------------------------------------------------------------------------------------- | ---------------------------------------- |
| [localCOM](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/shapesweep/localcom.md)           | The local center of mass.                |
| [positionEnd](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/shapesweep/positionend.md)     | The world center of mass end position.   |
| [positionStart](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/shapesweep/positionstart.md) | The world center of mass start position. |
| [rotationEnd](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/shapesweep/rotationend.md)     | The world rotation end.                  |
| [rotationStart](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/shapesweep/rotationstart.md) | The world rotation start.                |
