# ShapeDistance(DistanceInput)

> Calculate the distance and closest points between two shape proxies.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static PhysicsQuery.DistanceResult ShapeDistance(PhysicsQuery.DistanceInput distanceInput)
```

### Parameters

**** (\[DistanceInput]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/distanceinput)): The input describing the shape proxies and how they should move.

### Returns

| Type                                                                                                           | Description          |
| -------------------------------------------------------------------------------------------------------------- | -------------------- |
| [DistanceResult](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/distanceresult.md) | The distance result. |
