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Unity Engine


FromShape(PhysicsShape, Vector2)

Create a CastShapeInput the specified world shape. The geometry will automatically be translated into world-space.
Read time 1 minuteLast updated 12 days ago

Definition

public static PhysicsQuery.CastShapeInput FromShape(PhysicsShape shape, Vector2 translation)

Parameters

The shape to use.

translation

The cast translation to use.

Returns

Type

Description

CastShapeInput