# maxFraction

> The maximum fraction of the translation to consider in the range (0 to 1), typically 1.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float maxFraction { readonly get; set; }
```
