# CastRayInput

> Create a default Cast Ray input.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

## CastRayInput()

Create a default Cast Ray input.

```csharp
public CastRayInput()
```

## CastRayInput(Vector2, Vector2)

Create a Cast-Ray with a default fraction of 1.

```csharp
public CastRayInput(Vector2 origin, Vector2 translation)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The origin (start) of the ray.**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The translation relative to the [PhysicsQuery.CastRayInput.origin](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/castrayinput/origin.md) of the ray.
