# ToRotationFast3D(float, TransformPlane)

> Transform a 2D angle into a 3D rotation using the selected transform plane (Fast). The transformation is fast because the rotation is simplified by the fact that only a single axis of rotation is handled. All other axis rotations are reset to zero.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static Quaternion ToRotationFast3D(float angle, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The 2D angle to transform in radians.**** (\[TransformPlane]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsworld/transformplane)): The transform plane to use.

### Returns

| Type                                                                    | Description               |
| ----------------------------------------------------------------------- | ------------------------- |
| [Quaternion](/engine/6000.3/script-reference/unityengine/quaternion.md) | The transformed rotation. |
