# ToPosition2D(Vector3, TransformPlane)

> Transform a 3D position into a 2D position using the selected transform plane.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static Vector2 ToPosition2D(Vector3 position, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
```

### Parameters

**** (\[Vector3]\(/engine/6000.3/script-reference/unityengine/vector3)): The 3D position to transform.**** (\[TransformPlane]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsworld/transformplane)): The transform plane to use.

### Returns

| Type                                                              | Description               |
| ----------------------------------------------------------------- | ------------------------- |
| [Vector2](/engine/6000.3/script-reference/unityengine/vector2.md) | The transformed position. |
