# GetRotationAxes(TransformPlane)

> Get the used rotation axes, given the specified transform plane. This is the inverse of PhysicsMath.GetRotationIgnoredAxes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static Vector3 GetRotationAxes(PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
```

### Parameters

**** (\[TransformPlane]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsworld/transformplane)): The transform plane to use.

### Returns

| Type                                                              | Description                                                                                  |
| ----------------------------------------------------------------- | -------------------------------------------------------------------------------------------- |
| [Vector3](/engine/6000.3/script-reference/unityengine/vector3.md) | The used rotation axes. 0 indicates an axis is ignored whereas 1 indicates the axis is used. |
