# All

> All 64 bits set (1) in the PhysicsMask.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static readonly PhysicsMask All
```
