# drawScale

> Controls the scaling of the joint drawing. Not all joints have scalable elements but those that do will use this scaling.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float drawScale { get; set; }
```
