# DestroyBatch(ReadOnlySpan<PhysicsJoint>)

> Destroy a batch of joints. Owned joints will produce a warning and will not be destroyed (see PhysicsJoint.SetOwner ). Any invalid joints will be ignored.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static void DestroyBatch(ReadOnlySpan<PhysicsJoint> joints)
```

### Parameters

**** (\[ReadOnlySpan\<PhysicsJoint>]\(https\://learn.microsoft.com/dotnet/api/system.readonlyspan-1)): The joints to destroy.
