# localAnchorB

> This is unused in this specific joint. Typically this is the local anchor frame constraint relative to bodyB's origin.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public PhysicsTransform localAnchorB { get; set; }
```
