# Draw()

> Draw a PhysicsJoint that visually represents its current state in the world. This is only used in the Unity Editor or in a Development Player.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void Draw()
```
