# PostSimulate

> Event callback for a post-simulate event. This is called after the simulation has finished running and is always called on the main-thread. See PhysicsEvents.PostSimulateEventHandler.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static event PhysicsEvents.PreSimulateEventHandler PostSimulate
```
