# distance

> The desired distance constraint i.e. the rest length of this joint. This has a lower stable limit of just above zero.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float distance { readonly get; set; }
```
