# RemoveLayer(LayerHandle)

> Remove a layer from the Physics Composer.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void RemoveLayer(PhysicsComposer.LayerHandle layerHandle)
```

### Parameters

**** (\[LayerHandle]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicscomposer/layerhandle)): The layer to remove.
