# Destroy()

> Destroy the Physics Composer.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool Destroy()
```

### Returns

| Type                                                          | Description                           |
| ------------------------------------------------------------- | ------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | If the composer was destroyed or not. |
