# type

> A body is one of these three body types, Dynamic, Kinematic or Static, each of which determines how the body behaves in the simulation.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public PhysicsBody.BodyType type { readonly get; set; }
```
