# WakeTouching()

> Wake any bodies that are touching this body via their shapes. This also works for Static bodies.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void WakeTouching()
```
