# positionFrom

> The start position of the Transform tween. See Transform.position.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector3 positionFrom { readonly get; set; }
```
