# Interpolate

> The interpolated pose from the previous body pose to the current body pose will be written to the Transform. The transform pose is essentially historic.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
Interpolate = 1
```
